
Practical Perspective
With Rembert Montald
Production details
Freehand perspective taught through real places, practical demonstrations, and the decisions behind believable space.
Monomyth roleCourse development / Production / Editorial
Production track record / 2026
Independent production company
We produce art education, creator stories, and original worlds.
Clients + operating history
Client
Proko / Course production

With Rembert Montald
Freehand perspective taught through real places, practical demonstrations, and the decisions behind believable space.
Monomyth roleCourse development / Production / Editorial

With Rembert Montald
A deep curriculum built around Rembert's complete process for observation, invention, shape, character, and story.
Monomyth roleInstructor development / Curriculum / Production / Editorial

With Rembert Montald
Character design from ballpoint sketches to finished digital illustrations, connecting gesture, silhouettes, values, and color through demonstrations and assignments.
Monomyth roleCourse development / Production / Editorial

With Morgan Weistling
Morgan's direct approach to portraits in oil, organized around clear choices instead of a rigid paint-by-numbers system.
Monomyth roleCourse development / Production / Editorial

With Michael Hampton
A structural foundation for inventing the figure with gesture, volume, landmarks, and forms that hold together in space.
Monomyth roleCourse development / Production / Editorial

With Ryan Benjamin
Ryan's practical system for bold silhouettes, heroic anatomy, dynamic poses, lighting, rendering, and energetic finished linework.
Monomyth roleCourse development / Production / Editorial

With Ryan Benjamin
Ryan's everyday comic-art toolkit for primitive forms, line quality, lighting, rendering, inking, and building the human figure from the core.
Monomyth roleCourse development / Production / Editorial

With Greg Broadmore
An honest, process-first look at illustration, storytelling, and making a graphic novel from scratch through intuition, mistakes, and real creative decisions.
Monomyth roleCourse development / Production / Editorial
Collaborators
Feedback across Monomyth productions with Proko.

The Ultimate Sketching Course“I love working with Kristian, he knows the ins and outs of the industry and deeply understands the artistic process and what it takes to get the best results out of you.”

Introduction to Figure Construction“I worked with Kristian @ Monomyth Studios on my "Introduction to Construction" figure drawing course. Kristian provided all of the materials for filming, editing, and packaging the course. He further supported the launch of the course with advertising materials on social media channels. If you're looking to package your creative output to be hosted on Proko, Kristian makes that process convenient and frictionless.”

Painting Without a Brain“Working with Monomyth was a great experience. Kristian and I collaborated on my 33-hour course for Proko, and from the beginning I felt at peace knowing I was in good hands. Kristian was knowledgeable and efficient and greatly helped me through the process of putting together this huge project. From beginning to end, he was humble in his attitude and always made me feel like his greatest desire was to give me a product that I had envisioned. He gave me something far better than I imagined, though. You can find other companies to put a video course together, but it's rare to have someone who puts the client's vision at the forefront of every decision. I couldn't be happier with what Monomyth produced for me, and it has been hugely successful since its launch.”
What we make
Production lanes
Instructor development, curriculum architecture, shoots, edits, workshops, and launches. Recent work includes the 120-lesson Ultimate Sketching Course with Rembert Montald.
1 Hour Art School, Sketchy Van, studio interviews, convention reporting, and tightly cut editorial pieces built around the actual person, not a content template.
Original characters and worlds developed through story, visual rules, fan-first publishing, decks, prototypes, and the partnerships that can move an idea into production.

Co-founder / CEO
Kristian is an artist, interviewer, and producer who has spent years making art education feel more like a great conversation than a lecture. He produces courses with Proko, hosts 1 Hour Art School and Sketchy Van, and builds creative teams around instructors, artists, and ideas worth following.

Co-founder / COO
John is a media executive and serial entrepreneur with more than three decades across comics, publishing, games, and collectibles. He co-founded WildStorm and Cryptozoic, served as Marvel's Publisher and a senior executive at DC, and brings the operating experience to turn strong creative into durable IP.
Editor / Producer
Emily is the editorial center of the team, shaping interviews, lessons, and field footage into work with pace, clarity, and personality. She protects the human moments while making every project easier to follow and harder to click away from.
Contact
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